So much so, in fact, that EA even published a table for all seven available consoles. Yes, it turns out that every console gives you access to presets that allow you to target performance or resolution, but the ways in which each mode presents can vary from console to console and from generation to generation. So how does the game look and run on the consoles it was actually designed to run on? The answer? It's actually quite dependent on which of the two quality modes you choose. We've already covered Mass Effect Legendary Edition as it presents on Xbox Series consoles and PlayStation 5, with some very favourable results across the board - but the fact is that it's actually a project built around the last generation consoles, leveraging 'back compat plus' features to improve the showing on the new wave of machines.
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